Amy Peck has a very clear way of defining virtual reality:
“I think of VR as a destination. You go into VR to do something, to learn something, to experience something.”
This definition completely changes our approach to VR technology. Unlike other digital tools we use passively, virtual reality requires intention. You don’t “fall into” VR by accident, like you might check your phone unconsciously. You go there deliberately.
This characteristic explains why VR excels in specific domains:
• Immersive professional training
• Remote collaboration with 3D object manipulation
• Complex data visualization
• Educational or therapeutic experiences
VR addresses precise needs that require temporary total immersion. That’s its strength, but also what naturally limits its daily usage frequency.